Friedfield adventure Genshin Impact From the Chinese team Hoyoverse really shot-the game has earned great popularity and brings a lot of money to its authors. According to Reuters, at one time Microsoft tried to agree with the studio on the release GI on xbox, but nothing came of it. Now T -shirts are gaining a team to comb the Chinese market for potential blockbusters.
The game industry of the Middle Kingdom has increased muscles, thanks to which projects from Chinese studios are on the same level with high -budget games from Western teams, the analyst says Daniel Ahmad (Daniel AHMAD).
Microsoft And Sony They drew attention to Chinese developers not so long ago, but the Japanese corporation launched its China Hero Project program earlier. Its goal is to help developers from China so that they release their digital entertainment on the PlayStation. The company has already supported seventeen projects, of which the light saw only seven pieces.
According to people close to business, Microsoft I contacted with Hoyoverse at the early stage of production Genshin Impact. If you believe one of Reuters sources, the company regrets that then it failed to conclude an agreement with the authors of a fantasy adventure.
But agree with Hoyoverse It turned out at Sony – In 2019, she began to cooperate with the then little -known Mihoyo . GI I went out in September 2020 on a PC, phone and PS4, and in April 2021-on the PlayStation 5. The game remains console exclusive Sony, But the development is still a version for Switch.
Microsoft He sees the potential in projects from Chinese studios, so he offers significant amounts of small teams to release their games in Game Pass. As the head of one Chinese studio, who wished to remain anonymous, said, three years ago, Xbox authors paid for the release of his product in the signature service.
Now Microsoft He wants a sequel, for which he is ready to part with an even more money. “Until we sign the contract, since most likely we get a more generous offer when the game is completely ready”, – admitted the head of the studio.
November 2 Genshin Impact Updated to a new version called "Pulse Akashi and Calpa Flame". The update will complete the storyline to a pile, and also add fresh heroes, trials and another.
October 25, 2022 Hotfix 1 came out.07.1 for Elden Ring with a couple of important amendments
October 25, 2022 "Through the Night" – Trailer of the Cooperative School Redfall
Genshin Impact
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Forgot an important point – Genshin is a large large and high -quality game, moreover, free. If religion allows, I recommend a video from TVG for 2 hours, where the game is dismantled in the most detail (it is the mechanics, the plot is not touched) and it is explained that at least this is really a casino with anime girls, but made at a super -quality level – this is actually the secret of success.
People, not only are you not understanding the genres, but you also frankly try to extrapolate your personal preferences for all people. Society likes to pump anime girls and boys, simultaneously passing a stamped but colorful story, what is the problem?
Wait, your thesis was that Genshin is not a high -quality game. I do not agree with this – I ask you to view the video for specific theses, I am too lazy to retell. In short: the Chinese killed a bunch of strength and money in this game and this is visible.
But if the question is not in Luckylouis-Casino.uk quality, but in the fact that you do not like the mechanic Grinda, then this is a completely different story and there is no point in discussing because the taste. IMHO, a bunch of good expensive games have grinds at the heart of mechanics (the same Hunters monster or different JRPG) .
This is MMO, mob is the deca.
You described almost any MMO, lol
Dude, you have in the chosen sims 3 – the same second work with a bunch of paid dls. Or we do not understand and this is different ?
I have been reading for about 15 years as a game industry dies. only even even does not die. how multiplayer and online jerks came out, so they go out. as high -quality singles came out, they come out. And they were gone less in quantitative terms. It was just earlier, conditionally 40 cool games per year out of 100. then now it is 40 out of 1000 … The number has not changed, the percentage has changed
I remember in 2007-2013 people like you ached that there were only mob of the game around (after taking the last version of Dota1 and the release of Lola) and online shooters (after CDMV1). Singles will die soon … have not died
In 2013-2017, everyone ached that there were only survivors around (after Daz). Soon the single will die … did not die ..
In 2017-2021, everyone ached that there were only a battal roy. Soon there will be no single games … left
Now you are whining that there are only Donatical disturbances around that have a “toxic destructive effect” … But the joke – the singleplayer games still come out as they came out … surprisingly!
And all of the above has one funny property: the audience of these games does not intersect! With rare exceptions in the online shooters, mob, mobile jerkies plays different tsa, which do not go out of their niches anywhere. The fact that EA has been making his FIFA for a million years worse the New Year, the thief will not make. The fact that the Chinese created Genshin will not affect the development of some Spider-Man 2. Because the games are aimed at a different tsa
Everything is true, but in fact, with an unhurried game, all this is done somehow by a self, there is a grind, but in moderation.
The ass begins when you decide to knock out the character artifacts at least the “average” level, no scrap can compare with the random with their farm. And it is there that it hurts from the restriction of the resin of 160 units, that is, 8 artifacts per day. Fortunately, this is not necessary, since even with art below the average heroes, who are well combined with each other, will pass any content almost without tension.
Come on did not get down to 50/50
Tryndoga of pure water. Even if not a single prayer did in 3 months, how many versions changed during this time? Each update is the next piece of the plot and Laura, a new area for research. Content is constantly being brought up and these are not only characters. Do not toss up the bags of the tongue so.
After the words about “put in the tray” damn it is the same as in life, pain .. .
Do you know where there are still mechanics of any work? In the Second World War, for example … but for some reason the WWII is called high-quality MMO and Genshin became a bad game
TVG perfectly understands the target audience – to praise a donation drone for the sake of viewing which can
That is why they criticize her the whole video, praising only the technical part and work with resources and dizan, which are really well worked out in the game. The floor of the video tells that it is bad to invest money, that Mihuyu exploits the culture of Otaku (not as amateurs of anime, but as recluses with obvious problems in social relations), etc.d … "praise the donate drone", yes
What’s wrong with you from yesterday ?
Apparently you have never heard the orchestral music.
Когда квесты умирали и им на смену пришел Дум с фпс и экшеном, деды так же выли?
Wake up, it’s not about the profitability of the mechanic. All your favorite companies have long overgrown with fat and became scammers, and not studios for the production of the great and beautiful.
Genshin is a consequence of this, not the reason.
Hajzins from Eurostudi simply copy the model, there would not be such a model, they would have copied another money.
It’s just that the Chinese were able to and still can correctly invest money and develop their project, and European studios make low -cloud -like phenixrising, hoping that they will shoot.
If you click on the quest whose character is busy with another quest, it is written which task should be completed before this.
At the initial stages, the game encourages the empirical path-here is Levelgate for you, go take yourself something. Here the new player who became interested in the beginning will go to explore the surroundings, milk the arteries to obtain resources, and so on.
It is that in advertising and first + “irrevocable loss syndrome” when the player remains in the game “out of habit” because he managed to invest in the previous game for a lot of time and finance. And he does not pay attention to new games or looks at them through the prism of the “duckling syndrome” developed for the first game.
Grind in Genshin is and is full, in general, this is a game about restrictions and stretching time. For example, a new region comes out with a new character, for pumping a character up to 90th level you need several hundred special flowers that are available only in this region in the amount of several dozen pieces and a update timer of 2 days. As a result, in order to pump the character, the player should grind these flowers for several days running through the route of their appearance (especially if it is some kind of bells and they grow on the slopes of the mountains that you still need to not very conveniently climb). Or the materials of pumping a character’s talents who are available only on their special days (constantly on Sunday) and for pumping above the 6th level you need materials from the world bosses that fall out on the principle of a random and are updated only once a week (as a result, for complete pumping of the character’s talents, you can spend several months). + Classical for mobile-donut "timer" jerking off the mechanics of "energy" that is, "resins" which is used to obtain important things from bosses and dungeons, but only 180 stands out per day (with a limit in 160-so that the player enters the game as a schedule every day).
I guess I will express an unpopular opinion (after all, the game has Loli and Weifa!), but for me the game is best characterized by the word "bust". Bank with a grind, overkill with the "walls", overkill with the number of characters. The game really seems beautiful and fresh at the early stage and probably in the later. But I started playing only a month ago and now I have the stage of "VOCHINA" – I chronically lacking even the main detachment. At the same time in the plot, the wall behind the wall. To move, swing the level, fulfill some tasks (moreover, fucking understand what, if without guides, the game only indicates that the Persian is still busy, go for a walk). As a result, you knit in these adventures so that you forget what was there in the plot. I am not against a dierce, but you can open a Persian that you cannot pump sooooo long, t.To. The region is closed, it will open according to the plot, and there are only residents for pumping there and you can’t even buy them for dust. So it was with Saya – I opened it one of the first, but I started to pump it only now, when the islands opened (moreover, I was in a hurry to open them for the sake of Saya). This is, in addition to the principle of a beloved Persian, as I understand it, for months (yes, Dilyuk, I look at you)))
That’s what is great in the game is the promotion for curiosity – you see 3 torchs on a hill, 1 does not burn. What if you set fire? This is cool. Although sometimes it hurts)) and from a visual point of view, the game is stylish. Beautiful world, lovely Persians (although I am not an amateur of the style of style, also with Chinese filling, but all this looks beautiful. I like that all regions are different – enemies, nature, many mechanics. Because of this, I want to travel, but only the "walls".